Resplendent set-pieces are ubiquitous during your quest, matched by what is inarguably the finest Halo sandbox yet. The new tracks simply aren’t memorable and never elevate the action happening on the screen the way that O’Donnell’s bombastic scores did, though this may be intentional, as Davidge’s compositions are decidedly atmospheric. The trademark monk chants are gone, and Davidge’s moody tunes are complementary rather than additive. It’s a bold shift – and probably wise of 343 to go in a tonally different direction rather than attempt to emulate O’Donnell – but the results are mixed. Nary a gunshot, MJOLNIR boot clank, or Covenant Elite’s “Wort wort wort” passes through your speakers without a significant, authoritative overhaul that lends an aggressive, testosterone-inducing punch to Halo 4’s combat.įew game series are known as much for their music as Halo, and thus much has been made of British electronica producer Neil Davidge taking over for the beloved Bungie incumbent, Marty O’Donnell. If you think you’ve heard Halo, check your ears and listen again. Perhaps equal to Halo 4’s monitor-melting visuals is its bar-none, best-in-class sound design. Of course, gorgeous graphics are only one responsibility a console’s killer app must bear. ![]() It is your introduction to the planet you’ll be spending most of the game exploring and fighting the new Promethean enemies on, an obvious callback to the unforgettable moment when you touched down on the Halo ring for the first time in Combat Evolved. Expect your jaw to drop at least once on every level of Halo 4’s eight-mission campaign, especially after crash-landing on the Forerunner planet Requiem, emerging from the wreckage, and ascending a hill whose apex overlooks a gorgeous valley. In the opening mission, Master Chief is thawed out and immediately put back to work shooting Covenant, evoking both Halo: Combat Evolved (it’s set aboard an under-attack spaceship) and Halo 2 (the stage’s major battle takes place in zero-G on the hull of the ship). ![]() The short-range Energy Sword or new Scattershot are great to pack alongside mid-range delights such as the DMR or Battle Rifle, which also pair nicely with the ferocious Sniper Rifle if you’re into the long game. The inaccurate Promethean Suppressor and undesirable Covenant Storm Rifle proved near-useless at times, but Halo 4 still hits on a ludicrously high percentage of its death-dealers. Halo’s weapons continue their trend of working in complementary harmony, where each gun has a purpose, and every situation a fitting firing solution. It strikes a fine balance between old-school fan service and establishing context for new players, and it quickly segues into gameplay, where Halo 4’s greatest strength becomes immediately apparent: its gunplay. The lighting is flawless, subtle movements and animations abound, and it even goes so far that Commander Lasky (yes, the same Lasky we see as a teenager in the Forward Unto Dawn webseries) has crooked teeth – not the usual polygon-perfect Chiclet choppers that every other animated video game human has. It starts with a mesmerizing CG cutscene that flat-out knocks you on your ass. And just how new developer 343 Industries has done it will surprise, delight, and excite you. The plot delves deeper into John’s humanity than ever before, but Halo 4 is more about Cortana and the fight for her own – ironically enough – humanity.Īmazingly, Halo 4 is not only a success, but a bar-raising triumph for the entire first-person shooter genre. ![]() And that’s the unexpected heart of Halo 4’s greatness. As their knowledge base expands, they eventually, as Cortana explains, think themselves to death. She is slipping into rampancy – a condition that plagues all UNSC AI constructs after they’ve been in service more than seven years. In Halo 4, his more difficult task is rescuing Cortana from herself.
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